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Martin Kennedy - Character Animator


Personal Information

email

martin_kennedy@ntlworld.com

  D.O.B 31st January 1980

Contact
Details

please download CV (.doc)


Objective

To produce high quality computer generated character animation.
 

Education & Qualifications

2003 – 2006:
BA (Hons) Computer Animation
University of Portsmouth
(First Class Honours)

2002 – 2003:
Access Art, Design & Media
University of Portsmouth
(Pass)

Certified Microsoft Office User Specialist

 

Software

  • 3ds Max
  • Maya
  • Adobe Photoshop
  • Adobe Premiere
  • Adobe After Effects
  • Motionbuilder

Employment History/
Previous work

May 2007 - Present: Rebellion Games (Oxford)

Zombie Army Trilogy (2015) – Senior Animator

  • Motion capture cleanup & manipulation onto various characters
  • Creation of in-game/set piece/cinematic animation, including:
  • New enemy type animations (Chainsaw Elite)
  • Updated skeleton enemy type animations
  • Final Boss fight Enemy animations
  • Lip-sync and facial animation for cinematics
  • Working with cutscenes across all 3 trilogy games to ensure quality of cinematic elements in conjunction with additional features (additional character skins, updated character rigs)

Sniper Elite 3 (2014) – Senior Animator

  • Motion capture cleanup & manipulation onto various characters
  • Creation of in-game/set piece/cinematic animation
  • Lip-sync and facial animation
  • initial vehicle rigging & providing proxy reference objects
  • initial weapon rigging & providing proxy reference objects
  • some MaxScript animation pipeline tools (project specific)
  • Working with Lead Animator and programmers to assist with development and implementation of new animation tech
  • Working with designers to provide solutions and assets for in-game sequences & AI behaviours
  • Mentoring/Training new staff in use of our in-house toolset and providing feedback on animation

Sniper Elite: Nazi Zombie Army –

  • Mo-cap cleanup
  • Hand animated character movement
  • Creation of in-game/set piece/cinematic animation using both Mo-cap and keyframe animation

Guns 4 Hire

  • Hand-keyed animation for in-game character actions
  • Cutscene animations for interactive objects
  • Intro Cinematic – all character, object & camera animation

Zombie HQ

  • Hand-keyed animation for in-game character actions
  • Cutscene animations for interactive objects
  • Intro Cinematic – worked with Lead Animator to bring opening cinematic from initial implementation to final quality

Sinbad

  • Hand-keyed additional combat animations

Sniper Elite V2

  • Mo-cap cleanup
  • Creation of in-game/set piece/cinematic animation using both Mo-cap and keyframe animation
  • additional MaxScript animation pipeline tools (project specific)
  • additional Rigging/skinning

NeverDead

  • Mo-cap cleanup
  • Creation of in-game/set piece/cinematic animation using both Mo-cap and keyframe animation
  • additional MaxScript animation pipeline tools (project specific)
  • additional Rigging/skinning

PDC Darts 2010 - Mo-cap cleanup & processing background crowd animations

Aliens vs Predator - Mainly responsible for 1st/3rd person humanoid animations

  • Hand animating 1st person actions
  • Mo-cap cleanup & processing
  • Producing cinematic and in-game content
  • Rigging/skinning
     

Aug 2007 - “The Amazing Splendidios” screened on BBC3 as part of
“Fresh Animation On 3”

Feb 2007 – July 2007: Highbury College
Teaching 3d software skills as part of the National Diploma in Games design.

Oct 2006 – Dec 2006
Nov 2007 – Jan 2008: University of Portsmouth

  • Teaching Character animation
  • Teaching 3d software skills

May 2006 – November 2006: “Asimov"
Promotional video for noted games industry composer.

  • All content was my responsibility

May 2006 – Dec 2006: www.ausfish.com.au
Animated fishing knot tutorials (outsourced work from established production company)

  • Following printed instructions and producing an animated 3d interpretation.

June 2005 – Jan 2007:Frontier Wrestling Alliance.

  • Video interpretation, visual effects & editing for live use and DVD release.